@conference {154,
	title = {Visualization, Editing and Spatialization of Timbral Resources using the OSE Framework},
	booktitle = {Audio Engineering Society 107th Convention},
	year = {1999},
	pages = {preprint $\#$5027},
	publisher = {Audio Engineering Society},
	organization = {Audio Engineering Society},
	address = {New York, NY},
	abstract = {OpenSoundEdit is a sound-editing system that provides a unified three-dimensional user interface to edit complex sounds composed from different representations. Sounds are mapped onto a single three-dimensional space representing time, amplitude and a view-dependent third dimension (e.g., frequency, channel number, etc.) Sounds can be edited by direct manipulation on the 3D display window or by using additional representation-specific controls. Users can also model the 3D location and movement of sounds in a room. As the user edits sounds, changes can be heard through a synthesis server, an application that generates sound in response to commands supplied by OSE. OSE is implemented using extensible, multi-platform technologies. This paper illustrates the features of OSE with examples of several sound representations.},
	keywords = {OSE,  spatialization},
	url = {http://cnmat.berkeley.edu/publication/visualization_editing_and_spatialization_timbral_resources_using_ose_framework},
	author = {Chaudhary, Amar and Freed, Adrian}
}
